An introduction to VR through the HTC Vive
By Gadjo Cardenas Sevilla
I've long been a skeptic when it comes to Virtual Reality or VR. I've covered the technologies and evolution of virtual reality since the mid-90's when the idea was that the internet and VR could easily create a connected, immersive and interactive reality alongside reality itself.
But like many widely heralded buzz-worthy technologies, VR always felt like a hollow promise mired by compromise at every turn. It required expensive and enormous headsets, a ton of wires connected to a supercomputer, and the content was, for the most part, as low-rez and blocky as what one could get out of a PlayStation One console. It is now 2016 and companies are flying high the VR flag again, what's different this time is that there are actual consumer products as well as content generated specifically for VR.
HTC invited me to try their HTC Vive VR headset in a Toronto hotel a few days ago and I brought a healthy dose of skepticism with me. Here's what I learned.