Sony previews PlayStation 4, new controller, some games but no box - coming in time for Holiday 2013
So Sony revealed more details of their PlayStation 4 console including the new DualShock 4 controller with a touchpad and various game demos. Sony didn't show what the console will look like or even drill down on the specific specs and features but did note that the next PlayStation would be more social, would have much faster game loading and resume times and would not be backwards compatible with PlayStation 3 titles (although it was hinted these games can be accessed and played via their cloud component. Hit jump for more highlights of this event.
PS4 integrates second screens, including PS Vita, smartphones and tablets, to wrap gamers in their favorite content wherever they are. SCE’s long-term goal is to make almost every PS4 title playable on PS Vita by using Remote Play over Wi-Fi networks. “PS Vita is the ultimate companion device for PS4, enabling gamers to pull their games from their beautiful HDTVs to PS Vita’s beautiful 5-inch screen,” Perry noted.
The PlayStation 4 will be much like a PC and has additional abilities like capturing in-game video for easy sharing and posting online.
Sony is looking at the whole ecosystem of games and services, so there will be integration with the PS Vita as well as various Sony smartphones and tablets that are PlayStation Certified. As for games, the demos ran the gamut from first-person shooters, platformers and even a new team reacing game.
The lineup of PS4 games shown at PlayStation Meeting 2013 include:
· Driveclub (WWS Evolution Studios)
· inFAMOUS Second Son (WWS Sucker Punch Productions)
· Killzone: Shadow Fall (WWS Guerrilla Games)
· Knack (WWS Japan Studio)
· Deep Down (working title) (CAPCOM)
· Destiny (Activision Publishing, Inc./ Bungie, Inc.)
· Diablo III (Blizzard Entertainment, Inc.)
· The Witness (Jonathan Blow)
· Watch_Dogs (Ubisoft Entertainment)
Additional titles that will be available for PS4 will continue to be announced, demonstrating the full support of SCE Worldwide Studios, third-party developers and publishers, and the independent development community.
“The arrival of PS4 is a critical initiative that presents an enormous opportunity to dramatically evolve the game play experience into something far grander than ever imagined,” House said, as he concluded the event. “From enhanced social capabilities to intensified power to realizing bigger, better, and more immersive game play, to the evolution of our ecosystem to meet"
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