No Mac support coming until Apple has a ‘good’ system with better graphics, according to Oculus founder
The Oculus Rift won’t be Mac-friendly any time soon. According to Oculus founder Palmer Luckey, they are waiting for Apple to release a “good” Mac with a faster video card before they even plan to bring the virtual reality headset to OS X. "It just boils down to the fact that Apple doesn't prioritize high-end GPUs," he explained. "You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn't match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we'd love to support Mac. But right now, there's just not a single machine out there that supports it."
The Rift will be coming out on March 28 and its current version is already putting strain on the performance of mid- to high-level Windows PCs. It needs at least an Intel Core i5-4590 processor and either an NVIDIA GTX 970 or AMD R9 290 graphics card. The bundles with the headset have a starting price of $1,499 USD (about $2,000 CAD).
Source: Apple Insider
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