Microsoft makes gaming more accessible with Xbox Adaptive Controller
Microsoft's new Xbox Adaptive Controller is a revolutionary device for more inclusive gaming. Designed to help assist various Xbox One and Windows 10 users and gamers, the Xbox Adaptive Controller, which was revealed in time for GAAD (Global Accessibility Awareness Day) shows Microsoft truly wants to make its products, experiences and ecosystems more accessible to all users.
"By taking an inclusive design approach and considerations of gamers who might not be able to reach all the bumpers and triggers or hold a controller for an extended period of time, for example, we were able to design a controller that provides a way for more fans to enjoy gaming. On our journey of inclusive design, we have taken a wider view of our fans and a more inclusive approach to designing for them," Microsoft's Phil Spencer notes on the Microsoft Blog.
Microsoft has long been a creator of mice and keyboard, it has decades of experience of making gaming consoles and controllers as well as Surface devices and accessories. Showing how accessibility for all reflects its values and creating a solution, possibly the first one in the market, that can easily be molded to various individual user's needs.
This is a tremendous opportunity for millions of users who have limited mobility or anyone who has challenges using traditional gaming controllers. It's refreshing to see a controller that doesn't dictate how users should apply it to gaming, but which is designed to be versatile enough to suit myriad needs. The Xbox Adaptive Controller ships later this year and is priced around US $99.00
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